Dota 6.57b AI | Dota Allstars AI Plus 6.57b 1.52 (Ready Download)

Posted By Cowok Metro

DotA bots for free map Dota 6.57b AI+ - DotA Allstars v6.57b AI Plus 1.52 Update news from BuffMePlz, i will update if there are any release from BMP. if you want playing with bots or Lastest dota AI, it is DotA 6.57b AI 1.52 revison 1 just click the link to download the DotA 6.57b AI 1.52 revison 1 . Or if you want playing with old dota ai maps? here is all old dota maps collection info.



Update News on 12 Nov 2008
DotA 6.57 seems straightforward enough. Looks like I might have to manually redo all the regions again, which is pain, but not difficult.

Okay. Thanks guys, I'll see if I can have something up as soon as tomorrow.

Also, an update on that command line thing: you'll note that long commands only fail with 10 players (works fine with 9). It seems to be hanging on the Scoreboard generation routine, which you can see when you try to input a long command with 10 players. The scoreboard will appear in the upper right corner (says "DotA Allstars", regardless of the mode), and if you open it, you'll see it's only half done. There's probably a loop that keeps running and stops the script from proceeding, which halts the system from detecting the specified game modes. I need to look at it more (I only glanced briefly at it last night before going to bed).

Also, fixed KOTL learning attribute bonuses and Crystal Maiden now learns Brilliance Aura after Frost Nova and Frostbite (instead of at levels 22-25).
Update News on 14 Nov 2008

Then it's the same bug, there was no AI in my game. Command tested in 6.54 rev5, without -fr, of course, and it works.

I tryed 6.56 r2 with just me and no ai.

Mode -arnestemngnnidpmmcfr don` work.
Mode -arnestemngnnidpmmc work ok.

And my comp is not too bad.
Hm, okay. I don't think it's an -fr specific bug, but just to be safe, can somebody try -armestemngnnidpmmcoi" just to double-check? (Replace that last fr with oi). It's possible there's some arithmetic bug between total number of players and string length (both of which are generated pre-scoreboard generation), but I can't seem to see a pattern. =/
one more problem sorry for being little off-topic//
i m little confused, skadi is a buff for ranged heroes ok? and sange in an orb effect.
which mean both can be inflicted by a ranged hero.

so when terrorblade metamorphs he gets a ranged attack still skadi and sange both dont work at sametime.
only way is to drop skadi and pick it again. then skadi and sange both work.
but after metamorphosis is over, the item description still say skadi its ranged!!!

is this a problem? why dosent skadi changes by itself.
secondly after all this thing how AI terrorblade manages to get both orb effect and buff placer in metamorphosis? i mean he dosent know that dropping skadi and picking it again will make it a ranged buff
Yeah, I don't think Skadi is supposed to change by itself. The build was designed by Overflow with the stipulation in mind that Terrorblade would pick up Skadi while Metamorphed so that he would carry Ranged Skadi so that Frost Attack and Maim would stack, but I never got around to actually doing that. =/ Though come to think of it, I could probably modify the recipe trigger so that if AI Terrorblade builds Skadi he gets Ranged Skadi instead of normal Skadi, which would then make the build work as expected. I'd actually completely forgotten about that until you brought it up. =P
I didn't know that AI lost no gold from "picking" a hero. Does that mean they start with the same gold in ap as they do in ar? If so that should probably be fixed. I don't mind them starting with extra gold, but the difference should be the same regardless of the mode.
Eh, think of it this way. The AI always randoms a hero. If you force pick a hero, what happens is that you (the player) picks the hero, the AI gains control of it, and you are reimbursed for the hero cost.

So, if you don't pick the hero for them in -ap, basically the AI just uses -random. I believe using -random in -ap and starting a game with -ar will result in them having the same amount of gold anyway, so I don't see a need to change this. Unless I'm wrong about the using -random and -ar thing. But...I probably won't change anything anyway, at least not now. =P
Ever considered improving the layout of your post? Here, let me help.
Thanks, it looks awesome!
Update News on 19 November 2008
Been busy as of late, but I've updated most of the 6.57 content. I'm not too sure what was done in 6.57b, and there are still a few bugs which I haven't been able to address, including the long command bug a few addressed in 6.57. I'll probably just go ahead and release something soon anyway, at least to see if the Focus Fire fix works for people.
Update News on 21 November 2008
As I've said multiple times in the past, it's very difficult for me to reverse-engineer the AI script from the gibberish that gets generated from script compression. I'm also a very busy man (contrary to popular belief) and I don't have time for it.

To be honest, I was really hoping for some sort of support from SOMEBODY by now...RGB wrote his code based on cloud_str's source, and cloud_str wrote his scripts based on open DotA source. So why does everybody expect me to be able to just do everything without any source? It's been extremely time-consuming and difficult just to get the map to where it is now, going through convoluted lines of protected code both on the AI side and on the DotA side.

Whatever. I haven't released a new map yet because a) it's still pretty buggy, and b) I haven't had time to do anything since last Friday. So you, as the community, get two choices: 1) wait until I have time to clean it up (which could take a while), or 2) take it as is, expect lots of bugs, and I'll get around to addressing those eventually.

Your call.
Let BuffMePlz work hard to new AI with little bug and strong Bots :D

The Lastest Ai now is DotA 6.57b AI Revison 1

Update: DotA AI 6.57b is Ready to download

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19 comments:

Anonymous November 14, 2008 1:42 PM  

techies its very bad function, the bomb explot from the creep and dont from hero. best acumulate bomb and explot from hero.

lito November 14, 2008 2:16 PM  

|OI! the frozen throne didn't melt when my Pit Lord rained it with firestorm (1st skill), followed by an inferno of Lucifer (3rd skill), followed by a chaos meteor and sun strike of an invoker. - what the hell?????

games addict November 15, 2008 11:56 AM  

Never heard about Dota before it looks an interesting game, greetings!

Anonymous November 18, 2008 2:43 PM  

HURRY UP!

Reza November 18, 2008 7:56 PM  

Hey,i'm also DOTA Player too..i'm still waiting for the 6.57AI Maps..btw,pliss visit my blog:http://nmis.blog.friendster.com/

Anonymous November 19, 2008 9:32 AM  

Hey BMP can u fixed the amount of gold that ai have in the beginning of game.
they can buy 2 bracelets and 2 circlets= 670 gold and they still ablt to buy 1 health and 1 RoR wtf is wrong even if they random they shud only have 870+ gold not more than 1k?
can u fix please?????????????????

Anonymous November 20, 2008 1:47 AM  

oh my god

Anonymous November 20, 2008 2:43 AM  

what the heck AI still get more gold and could buy more... could you fix that bug plzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz...

nico November 21, 2008 3:53 PM  

don't be stupid guys.
it's takes a very long time to create an ai map.

this is an update site about dota ai maps UPDATE NEWS.

so try not to be stupid ok.

Anonymous November 22, 2008 2:28 PM  

what the heck AI still get more gold and could buy more... could you fix that bug plzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz...

he did it on purpose ._. ai can never be as good as real people so they need advantages.

Anonymous November 24, 2008 6:02 PM  

Thanks for your effort
Please let us have a version which has no bug and a more smooth game
No matter how long you need, I will support you
Take your time~

Cowok Metro November 24, 2008 10:48 PM  

DotA 6.57b AI is ready for download guys...
Click Link below

DotA 6.57b AI Map Download

Cheers..^_^

Anonymous November 26, 2008 1:36 PM  

oblivion (pugna) can use dagon multiple times within 10 sec.. wth??? my spectre die in no times... T.T
"it" use dagon 3 times in less than 10 sec interval in which dagon lvl 3 has cooldown of 32 sec. pitiful mecurial

Anonymous December 12, 2008 6:05 PM  

where should i go so that i could download ai+ maps?????????

Anonymous December 30, 2008 10:50 PM  

THX

niel flores January 7, 2009 12:27 PM  

it is very nice even if i did not download it yet!!!!!!!!!!!!!!!!!!!!!>.......................

Anonymous January 23, 2009 4:05 PM  

thxxxxxxxxxxxxxxxxx

Anonymous February 9, 2009 3:16 PM  

what version is the one whit cloud strife??

Anonymous February 19, 2009 7:44 AM  

cant see where to download this map

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